LAST WORK IN PROGRESS : FLYING NIGHTMARE
This fierce creature is part of an animation project I planned to make this year. I modelled this beast in 3DS Max and I textured it with Photoshop and Njob. Later, the shell will be improved in Zbrush. Right now, it is too clean and new. More bruises and scratches will make it more believable. I will also rework the feathers. They need to feel more natural and less regular.
If you wish, you can view the real time version on Sketchfab. You will be able to turn around the mesh model.